From bcd150fa81ac06c4680ce022fc85919850c0f6fd Mon Sep 17 00:00:00 2001 From: Marco Pesenti Gritti Date: Mon, 25 Sep 2006 00:08:33 +0200 Subject: [PATCH] Implement very simple spread out logic for the IconLayout --- shell/view/home/IconLayout.py | 54 ++++++++++++++++++++++++++++++----- tests/test-icon-layout.py | 21 ++++++++------ 2 files changed, 60 insertions(+), 15 deletions(-) diff --git a/shell/view/home/IconLayout.py b/shell/view/home/IconLayout.py index 276668e8..6df17080 100644 --- a/shell/view/home/IconLayout.py +++ b/shell/view/home/IconLayout.py @@ -1,10 +1,16 @@ import random +import math class IconLayout: + DISTANCE_THRESHOLD = 120.0 + def __init__(self, grid): self._icons = [] self._grid = grid + [self._x1, self._y1] = self._grid.convert_to_canvas(1, 1) + [self._x2, self._y2] = self._grid.convert_to_canvas(78, 59) + def add_icon(self, icon): self._icons.append(icon) self._layout_icon(icon) @@ -12,13 +18,47 @@ class IconLayout: def remove_icon(self, icon): self._icons.remove(icon) + def _distance(self, icon1, icon2): + a = icon2.props.x - icon1.props.x + b = icon2.props.y - icon1.props.y + return math.sqrt(a * a + b * b) + + def _spread_icons(self): + self._stable = True + + for icon1 in self._icons: + vx = 0 + vy = 0 + + for icon2 in self._icons: + if icon1 != icon2: + distance = self._distance(icon1, icon2) + if distance <= IconLayout.DISTANCE_THRESHOLD: + self._stable = False + vx += icon1.props.x - icon2.props.x + vy += icon1.props.y - icon2.props.y + + new_x = icon1.props.x + vx + new_y = icon1.props.y + vy + + new_x = max(self._x1, new_x) + new_y = max(self._y1, new_y) + + new_x = min(self._x2 - icon1.props.size, new_x) + new_y = min(self._y2 - icon1.props.size, new_y) + + icon1.props.x = new_x + icon1.props.y = new_y + def _layout_icon(self, icon): - [x1, y1] = self._grid.convert_to_canvas(1, 1) - [x2, y2] = self._grid.convert_to_canvas(78, 59) - size = icon.props.size + x = random.random() * (self._x2 - self._x1 - icon.props.size) + y = random.random() * (self._y2 - self._y1 - icon.props.size) - x = random.random() * (x2 - x1 - size) - y = random.random() * (y2 - y1 - size) + icon.props.x = x + self._x1 + icon.props.y = y + self._y1 - icon.props.x = x + x1 - icon.props.y = y + y1 + tries = 10 + self._spread_icons() + while not self._stable and tries > 0: + self._spread_icons() + tries -= 1 diff --git a/tests/test-icon-layout.py b/tests/test-icon-layout.py index d328b2f2..1e3a20b7 100755 --- a/tests/test-icon-layout.py +++ b/tests/test-icon-layout.py @@ -1,6 +1,7 @@ #!/usr/bin/python import pygtk pygtk.require('2.0') +import gobject from sugar.session.UITestSession import UITestSession @@ -19,6 +20,17 @@ from sugar.canvas.IconItem import IconItem from sugar.canvas.CanvasView import CanvasView from sugar.canvas.Grid import Grid +def _create_icon(): + color = IconColor.IconColor() + + icon = IconItem(size=125, color=color, + icon_name='stock-buddy') + root.add_child(icon) + + icon_layout.add_icon(icon) + + return (root.get_n_children() < 20) + window = gtk.Window() window.connect("destroy", lambda w: gtk.main_quit()) window.show() @@ -36,14 +48,7 @@ root.add_child(item) icon_layout = IconLayout(Grid()) -for i in range(0, 200): - color = IconColor.IconColor() - - icon = IconItem(size=125, color=color, - icon_name='stock-buddy') - root.add_child(icon) - - icon_layout.add_icon(icon) +gobject.timeout_add(500, _create_icon) canvas.set_model(canvas_model)