sugar-toolkit-gtk3/shell/WindowManager.py
Marco Pesenti Gritti 5fa4d3426e Reenable old sliding in, it just feel less trembling and
it's not buggy. We need to test on the olpc, old code is
still there obviously.
2006-06-23 12:29:16 -04:00

159 lines
3.8 KiB
Python

import pygtk
pygtk.require('2.0')
import gtk
import gobject
SM_SPACE_PROPORTIONAL = 0
SM_STEP = 1
#SLIDING_TIMEOUT = 50
#SLIDING_MODE = SM_SPACE_PROPORTIONAL
SLIDING_TIMEOUT = 10
SLIDING_MODE = SM_STEP
SLIDING_STEP = 0.05
class WindowManager:
__managers_list = []
CENTER = 0
LEFT = 1
RIGHT = 2
TOP = 3
BOTTOM = 4
ABSOLUTE = 0
SCREEN_RELATIVE = 1
def __init__(self, window):
self._window = window
self._sliding_pos = 0
WindowManager.__managers_list.append(self)
window.connect("key-press-event", self.__key_press_event_cb)
def __key_press_event_cb(self, window, event):
manager = None
if event.keyval == gtk.keysyms.Left and \
event.state & gtk.gdk.CONTROL_MASK:
for wm in WindowManager.__managers_list:
if wm._position == WindowManager.LEFT:
manager = wm
if event.keyval == gtk.keysyms.Up and \
event.state & gtk.gdk.CONTROL_MASK:
for wm in WindowManager.__managers_list:
if wm._position == WindowManager.TOP:
manager = wm
if manager and manager._window.get_property('visible'):
manager.slide_window_out()
elif manager:
manager.slide_window_in()
def set_width(self, width, width_type):
self._width = width
self._width_type = width_type
def set_height(self, height, height_type):
self._height = height
self._height_type = height_type
def set_position(self, position):
self._position = position
def _calc_size_and_position(self):
screen_width = self._window.get_screen().get_width()
screen_height = self._window.get_screen().get_height()
if self._width_type is WindowManager.ABSOLUTE:
width = self._width
elif self._width_type is WindowManager.SCREEN_RELATIVE:
width = int(screen_width * self._width)
if self._height_type is WindowManager.ABSOLUTE:
height = self._height
elif self._height_type is WindowManager.SCREEN_RELATIVE:
height = int(screen_height * self._height)
if self._position is WindowManager.CENTER:
self._x = int((screen_width - width) / 2)
self._y = int((screen_height - height) / 2)
elif self._position is WindowManager.LEFT:
self._x = - int((1.0 - self._sliding_pos) * width)
self._y = int((screen_height - height) / 2)
elif self._position is WindowManager.TOP:
self._x = int((screen_width - width) / 2)
self._y = - int((1.0 - self._sliding_pos) * height)
self._real_width = width
self._real_height = height
def _update_size_and_position(self):
self._calc_size_and_position()
self._window.move(self._x, self._y)
self._window.resize(self._real_width, self._real_height)
def _update_position(self):
self._calc_size_and_position()
self._window.move(self._x, self._y)
def __slide_in_timeout_cb(self):
if self._sliding_pos == 0:
self._window.show()
if SLIDING_MODE == SM_SPACE_PROPORTIONAL:
space_to_go = 1.0 - self._sliding_pos
self._sliding_pos += (space_to_go / 2)
else:
self._sliding_pos += SLIDING_STEP
if self._sliding_pos > .999:
self._sliding_pos = 1.0
self._update_position()
if self._sliding_pos == 1.0:
return False
else:
return True
def __slide_out_timeout_cb(self):
self._window.show()
if SLIDING_MODE == SM_SPACE_PROPORTIONAL:
space_to_go = self._sliding_pos
self._sliding_pos -= (space_to_go / 2)
else:
self._sliding_pos -= SLIDING_STEP
if self._sliding_pos < .001:
self._sliding_pos = 0
self._update_position()
if self._sliding_pos == 0:
self._window.hide()
return False
else:
return True
def slide_window_in(self):
self._sliding_pos = 0
gobject.timeout_add(SLIDING_TIMEOUT, self.__slide_in_timeout_cb)
def slide_window_out(self):
self._sliding_pos = 1.0
gobject.timeout_add(SLIDING_TIMEOUT, self.__slide_out_timeout_cb)
def show(self):
self._window.show()
def update(self):
self._update_size_and_position()
def manage(self):
self._update_size_and_position()